local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
main_id = 12010
L0_1 = {}
L1_1 = 1201001
L2_1 = 1201002
L3_1 = 1201003
L4_1 = 1201004
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1201001"] = L1_1
L1_1 = {}
L0_1["1201002"] = L1_1
L1_1 = {}
L0_1["1201003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3035
L3_1.alias = "Npc3035"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1201004"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12027
L3_1.alias = "Npc12027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q12010_Childrens_1_Beach_1_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12028
L4_1.alias = "Npc12028"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q12010_Childrens_2_Beach_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12029
L5_1.alias = "Npc12029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q12010_Childrens_3_Beach_1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1201001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12027
L3_1.alias = "Npc12027"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q12010_Childrens_1_Beach_2_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12028
L4_1.alias = "Npc12028"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q12010_Childrens_2_Beach_2_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12029
L5_1.alias = "Npc12029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q12010_Childrens_3_Beach_2_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1035
L6_1.alias = "Npc1035"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q12010_Yoimiya_Beach_2_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1201002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12025
L3_1.alias = "Npc12025"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q12010_Sakujiro_Hide_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1035
L4_1.alias = "Npc1035"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3035
L5_1.alias = "Npc3035"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3036
L6_1.alias = "Npc3036"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3037
L7_1.alias = "Npc3037"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3066
L8_1.alias = "Npc3066"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.npcs = L2_1
L0_1["1201003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12025
L3_1.alias = "Npc12025"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q12010_Sakujiro_Hide_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1035
L4_1.alias = "Npc1035"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q12010_Yoimiya_Inazuma_2_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12034
L5_1.alias = "Npc12034"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q12010_Sakujiro_Hide_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 3036
L6_1.alias = "Npc3036"
L6_1.script = "Actor/Npc/NpcFSMBehaviour"
L6_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 3037
L7_1.alias = "Npc3037"
L7_1.script = "Actor/Npc/NpcFSMBehaviour"
L7_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 3066
L8_1.alias = "Npc3066"
L8_1.script = "Actor/Npc/NpcFSMBehaviour"
L8_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 3043
L9_1.alias = "Npc3043"
L9_1.script = "Actor/Npc/NpcFSMBehaviour"
L9_1.pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L1_1.npcs = L2_1
L0_1["1201004"] = L1_1
quest_data = L0_1
